Главная > Компьютерная графика > |
Список plug-in'ов для LightWave 3D |
Секция 1 из 2 - Предыдущая - Следующая
Адрес в Internet: 3DFAQ: http://members.xoom.com/brait/faq/3dfaq105.zip - 137Kb 3DTUTOR: http://members.xoom.com/brait/faq/3dtut105.zip - 135Kb Копии файлов: www.saunalahti.fi/~nurbs/surender/info/3d_alex_grishanov_faq_v1_05.zip www.saunalahti.fi/~nurbs/surender/info/3d_alex_grishanov_tutor_v1_05.zip =+=+=+=+=+=+=+= 3D Equalizer - 3D motion tracking application with Lightwave export 3DWin - 3D object conversion utility 4DPaint - External 3D Paint application with Lightwave support a-bone - Creates a bone structure within Modeler that builds control handles A.R.I. - Image filter creates (controllable) random splotches of noise Absolute - Moves the combined center of all polygons in the foreground layer(s) to an absolute location Absolute Motion - Saves a motion file with the object's ABSOLUTE position in the scene Acid - A shader allowing you to change a surface's texture and bump mapping based on effectors ActionCatalog - Lets you build a series of actions (scaling, rotation, etc.), save and recall/redo them at a later date Add Parent for Objects and Lights - Allows global parenting of objects and/or lights to nulls and saves scenefiles Adjust Point - Rearranging points for making Morph Targets Advanced Gradient Controller - Animatable gradients with previewing interface Align Points - Align selected points on multiple axis Along By Two Points - Create new points in between a selected pair Alph - Lets you use procedurals as alphas for images and vice versa Alpha Clip - Intended to internally anti-alias game sprites (not against the background) Alter on Selection Center - Select an object or part of an object, then center, stretch, scale and/or rotate that selection based on it's bounding box center Angle/Distance Between Points - Reports the absolute angle defined by three selected points Anim-Pack - Five plugins to aid animated movement Animated Boolean - Will perform animated boolean operations Animation Saver for NIFF - Saves animation data to the NIFF format of the Nintendo 64 Animation Saver for PlayStation - Saves animation data in Sony PlayStation format Anime - Cell Shader Anvil - Fresnel shader without mathematical interface Applique - Stand-alone that uses a greyscale to build a contoured model, flat morph target. Supports LOD Aqua-Pack - Realistic water plugins for rendering, surf, animation etc. Area/Volume - Calculates the surface area and volume of the object in the foreground layer Attached Point Selector - Selects the points of a selected polygon Aunts - Procedurally alters an item's position and rotation Auto Load or Save - Load or save object sequences into specific modeler layers Auto Making Logo - Bevels and extrudes logos into object sequences Auto Move or Auto Size - Does a best guess comparison and modification of two layers AutoFocus - Calculate the focal distance between two objects at selected keyframes so that you can create rack focus shots Autom8 - Designed to speed up object conversion, modeling and surfacing AutoMirror - Mirror + merge the polygons on the left side of the X axis to the right side AVILoad - Load and use AVI sequences within Layout AVIloader - An Lscript-based AVI loading plugin BackUpper - Backs up current project including undos and all layers Bang - Simulates a small explosion with particles Bang Shader - Shader for the particle displacement shader Bang! Batch Paste - Pastes the contents of modeler's foreground layer onto every model in a specific folder Bc_BendTwist - FlexRod - Applies deformations to child object with sloping functions BC_Bri2Color - Substitutes surface brightness by tri-color gradation Bc_ParallelRot - Allows rotation mirroring with factoring and unaffected parenting Bc_SplineDresser - Spline deformation in Layout Bc_SplineRod - Stretch, Shear, Bend, Twist and Taper by using child objects which are interpolated by spline curve Bendy Points - Displacement map tool intended for character animation Bendy Things - Uses point collections that are able to affect another object when manipulated beSkin - Softbody Maya animation to LightWave Bevel Circle - Allows you to bevel multiple smooth segments Bevelittle - SmoothShiftlittle - Hotkey-based Beveling or SmoothShifting BG Conform Plus - Moves selected foreground points to the coordinates of the closest background point Bijoux - View rendered frames in movie format without exporting to video Blend Objects - Create intermediate objects by blending the coordinate value Blink - Automates irregular but periodic motion Blinker - Surface Shader plug-in that will blink a surface parameter on and off at regular intervals Blinker_ls - Blink the Luminous and Diffuse On and Off for a set range Bloomer - Simulates camera bloom casued by very shiny surfaces Blotch - Sticks a coloured spot on a surface Blowup/Shatter - Shatters an object and applies dynamics to produce an explosion Blur Calculator - Calculate how much motion blur to apply in the camera panel Bman's FresnelShader - This Surface Shader plugin helps simulate the fresnel effect Bocacer - Allows manipulation of special, reflection or transparency buffers Bone Light Filler - Plants bones or lights to the position of points which have been assigned names with the PointSelector BoneToggle - Toggle bones active or off Bounce - Dynamics simulator including gravity, velocity, simple collision and more Bounding Box - Replacement for the standard Bounding Box plugin Boxes - Creates Boxes Bradford - An advanced matte shader Brick and Lunar - Brick and Moon Shaders Bubbles - Places bubbles (spheres) at the positions of all points in the foreground layer Calcium - Something to do with SkeletonMaker and Bones Calculate DOF Envelope - Create DOF envelopes using multiple nulls CDROM Shader - Radial gradient shader Center_Merge_Point - Merge all points to the centre point of selections Centerme - Center an item between others CenterScale.ls - Scales selected points or polygons from their centers CenterStretch.ls - Stretches selected points or polygons along a axis from their centers CenterTools - Various centering functions CGFluid - CgSplash - Displacement plugin for realistic fluid surfaces and splashes Change Point Order - Changes point order by axis. For use with Lightswarm Change Surface - Changes surfaces in modeler based on polygon selection Chinese.p - Supports using Chinese characters within Lightwave Clonez - Copy an object to multiple positions and apply rotation and scaling Cluster Buster - Creation of particle clusters around selected points Cluster Tools - Load and save point selections Coating - Simulates the buildup of dust and snow Collapse - Translates a series of selected points to an average coord Color Gradient - Alters object surface to smooth gradient between two colours Color256 - Convert images to 256 colors Colorband - Create up to 5 color bands on surface ColorMixer - Assists enveloping surface colors ColorTweak - Color Correction Image filter plugin Con Motion - Utility to synchronize character movements, repeat specific sequences (walking, running), character registration Confusion - Renders depth of field circle of confusion maps ConLZP - Allows "LazyPoint"-like behaviour, but with more control Cool Coordinate System - Designed for making curved objects like springs, wire globes and organics Cool Modeling - Interactive NURBS modeling assistant Cool Subdivision - Simple and useful tool for subdivision of polygons CopyfromBG - Copy selection from the background layer CornerPoints - No Description available! CPPP - Copy and Paste Plus. Copy one objects keys to another Crean Up - Cleans up models. Selectable functions to merge and/or delete common model errors Create HeaderFile - Creates Header files for LW Panels (programming) Create_Randomizing_Envelopes - Creates randomized envelopes with a selection of restrictions and controls Creature Creator - Combine body parts to make up unique creatures Crossroads - Object format converter that exports geometry as quads CTBFtoy - Surface shader based on cellular texture basis functions Curve To Motion - Uses shape of curve to generate motion over varying keyframes DAB - Surface Ray-Painting. Painterly effects, post-rendering convolutions, brushes Dangle - Automatically animates dangling chains, ropes, and cables DarkTree Textures - Algorithmic texture generator. Stand-alone application makes animated sequences Daylite - Ambient Daylight shader DeActivate Bones - De-activates bones via a plug-in Decimate - Polygon reduction Decimate 2 - Polygon reduction plugin with GUI and interactive controls Defocus Dei - Depth of Field Generator Deformation Lattice - Uses a lattice to deform objects in layout Animate an object through warped space or animate the warp over the object DelFrames - Delete every keyframe in scene within a range Demscape - USGS DEM ==> Lightwave translator and optimization Depth of Field Toy - Play with different Depth of Field settings and see how they're related to one another Desaturation Fog - Objects become less saturated with distance DeSelect.ls - Deselect Polygons based on direction DeselectPoints - Hotkey Lscript deselects selected points Detect Edge - Detects harsh edges in a rendering, generates masks Detonate - Simplifies the task to blow up objects DG-GD Color Translator - English name to RGB and HEX color translator Diffuse - Gas-like diffusion of particles over time Directional Select - Selects polygons facing a particular direction (up, down, left, right, back, front), and optionally gives them a new surface name DirtyReyes - Creates a "weathered" look on objects by dirtying them up a bit DirtyUp - Dust, snow, soot, scratches, bumps, rust to surface objects Displace Me 2.0 - Displacement mapping plugins that operate within Modeler Dissolver - Dissolver will show or hide group of objects by dissolving. Cut rendering time when doing tests Distance.ls - Measure distance between any 2 Objects,Lights or Camera Distance2Envelope - Stretches and Envelope to travel the distance between objects DistDissolve - Dissolve out an object as it gets too close to camera for reasonable renders Divide Polygon - Divides a polygon to incorporate another point DivideCopy - Separate the polygons sharing points DOF Blur - Null-controlled depth of field simulation Dr. Gradient - Gradient surface shader Drop Shadow - Simple 2D blurred shadows DSpot - Alters an object's geometry based on a number of factors specified by the user DXF CONV - DOS command to convert Caligari Truespace's DXF output to something readable DXF Export - DXF Export function EasyPoly - Can't figure it out! Please fill this in! Eclipt! - Creates elliptical orbits for virtual suns Edge Cutter - Cuts an object based on vertex selection Edge Detect - Makes it easier to find holes in polygon meshes in modeler Edge Opener - Duplicates points selected on mesh and cuts joined polygons Elefont - Interactive text creation from TTF fonts with DXF export Enviro - Makes QTVR maps, also spherical, cubical, and orthogonal views of your scene Enzyme Shaders - Shader collection. Kind of reminds me of the Forge/Essence stuff for Imagine Estimate Time to Completion - Pixel-filter that calculates render times ETR - Rendering calculator and countdown timer Expressions - Control the motion of an object based any other object's actions Extender+ - Extrudes a series of points with selectable surface name, direction, inset, shift and capping ExtractAudio - Audio waveform driver for motion and envelopes ExtractLights - Extract lighting setup and parented objects from a scene FaceCam - Aligns planes to Camera. Useful for explosions and such FaceObject - Targeting without using IK Fade - Uses a control object that creates a bizarre interference over all the surfaces in the scene FadeTrans - Use magnets, locks and other controls to modify geometry FDA - Image filter for brightness and contrast with envelopes Fiber Factory - Hair and Fiber rendering and modeling File Herder - Utilities for renaming and renumbering sequences of files Film Grain - Add grain to rendered images, making it possible to match existing film stock Filmbox - Motion Capture, matchmove and animation tools Filmlidosue Noise Color - Image filter that creates coloured noise Filmlikosue Line Noise - Image filter that creates lines of noise Find an Objects Center - Calculates the coordinates for the objects center point FishEye - Image filter that creates a fish-eye effect on the rendered image FlareMaster - Creates scenes with flares based on t he points in the active layers Flexor - Allows smooth, dynamic bending of objects Focal Distance - Creates envelope of the distance between the Camera and any object Foundry (lite and pro) - Control over replication, distribution, and deformation of user defined objects over a user defined surface or a portion of a surface. Alignment, Morphing, Animation Fractalizer - Shader for advanced fractal noise FractalPro - Fractal and animation sequencing with ability to generate LW objects Fractals - Creates fractal shapes from scratch or based on the foreground model Fresnel Shader - For simulating Fresnel-like effects Fun Key - Monkey 2 driver/plugin for Lightwave Furrify - Image Filter plug-in adds 3D fuzz to surface Futz - Tweaks a motion file on any channel by replacing or offsetting. Ranges etc. FX_Mouton - Diffuse Lighting Shader FX_Transparent - Diffuse transparency shader FX_Tuya - Specular shader with custom effects FX_Velvet - Velvet surfacing shader FXtreme (Pro) - Hierarchical deformation tools for custom mesh deformation effects FXWave - Multilayer image processing plugin (S-Wave & Off-Wave plugins adds for fx-wave) Gaffer - Advanced shading, lighting and compositing GD Backdrop Shader - Gives an object the colour of the scene's backdrop gradient. This allows you to "hide" objects GD Fog Shader - Uses null objects to control the start, end and colour of fog applied on a surface by surface basis GD Lock'n'Release - Locks the motion of an object for a number of frames GD Motion Gadget - Morph from one motion to another, either using fixed weights or a null object to control the morph GD Rotation Replacement - Replaces an object depending on the angle between the object, a reference object and the camera Gears - Builds gears with user defined radii and tooth count Genesis VFX - Particle effects, lens flares, lightning, gas clouds, electricity, smoke, liquid, glows etc. GeoBrowse - Object viewer Glass Thickener - Shader to help properly render glass Glass Work - Changes geometry to better replicate glass Goo - Displacement map Plugin that lets you "Melt" or "Ooze" a model Grant's File Separator - For separating a large file into user-specified size chunks Grant's PointSelector - Selects the points on a surface or highlighted polygon(s) Grant's RecordMotion - For recording the resulting motion of any item in a scene Grant's ReverseMotion - For reversing the keyframe timing and values of motion/envelope files Grant's SurfaceRandomizer - For applying a sequence-like set of surfaces randomly to an object Grant's ViewEdges - Clearer display of polygon edges in Open GL preview Grants' Centering Plugin - Centers selected points or polys on an axis GravCalc - Calculates an objects position as it falls according to acceleration GrayScalePlus - Image Filter plug-in. Gray scale image with the option of changing the white to a RGB color Grime - Dirties up surfaces Grit - Dirties objects (hence the name Grit ;-) Grouper - Create your own plugin prefixes, like the "LW_" prefix, and assign them to plugins in both Layout and Modeler Put your most used plugins at the top of the list Grow.ls - Animated Rail Extrude Guardian - Allows an object to have up to five parents over time Heads-up Display (HUD) - Image filter that creates a definable HUD with artificial horizon Heat Press - Uses one object to deform the geometry of another Hide and Seek - Hide and unhide surfaces based on various selection options HSVBoost - Surface shader allowing hue, saturation, and value manipulation Hypervoxels 2.0 - Advanced volumetric rendering effects IFW Textures - Shader Collection Illustrator Import - Load Illustrator or EPS files into Modeler Image Filter Script - Gives user ability to customize pixel-filter passes Image Processor - Image Filter. 9 pre-defined effects (soften, emboss...) or develop your own ImageGun - Front projection mapping shader Impact! - Collision detection, spring, bounce, gravity, drag dynamics Impressions - Take points in the active foreground layer and move them in a user-specified manner until they collide with the nearest poly in the background layers Inertia - Provides the information needed to extend a current motion additional keyframes based on its previous motion Infrared Vision - Knockoff of the nightvision plugin that's included with LW, but gives you more control Interactive View for SGI - Object and Scene conversion including textures and lights InventorSave - Save objects in Inventor 2.0 or VRML 1.0 InventorView - View colored and shaded objects in Modeler InvertFGLay - Invert front layers in Modeler IPC Toolz - Communication between Layout and Modeler via IPC IRename - Bulk renaming for elements within a scenefile Iris - Seamless fractal noise texture generator Item Information Display - Lets you pull up detailed statistics and location of Objects, Lights and the Camera James K. Polk Plugin Collection - Plugins Collection. From surface shaders to cyclist-like motion plugs with many specialized functions Joiner - Creates windows and other objects with frames Jolt! - Item Motion Plugin. Simulates impact vibrations Jolt_S - Item Motion Plugin. Jolt over time etc K3D-GL - Lightwave object viewer with lots of options and modes Key Edit - Alternative External Motion Graph Editor KeyFramer - Places keyframes for every desired offset of keys for objects or the camera KeyPro - Editor for Lightwave Scenes. Copy, paste scale and move scene elements Kill Keys - Kills all keys except those at frame 0 KuruSurfaces - Surface manipulation in Modeler KW Edge Smoother - Adds geometry to the edges of an object. A variety of options KW PolySelector - Select polygons based on angle from present selection KW RotSupporter - Set up a position list (history) for an object's rotation KW Spread - Allows wrapping of several objects. Useful for creating hair KW-BoneDFS - Bone deformation system KW-BoneSetter - Global bone attribute modification Lampy - Translucency surface shader Landscape Colorizer - Color an object based on slope and altitude Landscape Transparency - Allows you to build up "layers" of objects each with their own textures LayerSort - Organizes your layers when they're messy Lazy Motion - Lags the motion of an object in reference to another Lazy Point Z - Points further from the center of the object react slower LD_Fresnel - Advanced fresnel effect shader LD_Tools - Numeric functions for Inspire 3D's modeler Lens - Corrects or adds lens distortions to LW imagery Letterbox Image Filter - Will add black letterboxes at the top and bottom of your final image using a given ratio Level of Detail - Level of Detail object replacement based on camera distance LifeForms - Character movement tool for 3D character animation with LightWave import/export Light Editor - Easy selection and editing of lighting and flare properties Light Setting - Saves point in layer to lightswarm scene LightNet - Network Rendering Replacement LightSave_Load - Save and load a light with it's Flare settings and/or motion settings Lightscape - Radiosity solution with Lightwave import/export LightShaders - Fractal noise based surface shaders Lightsort - Sort your lights, bones and objects Lightwave Config Tool - Allows you to easily edit your lw.cfg file Lightwave to DirectX 3D Convertor - Exports 3D Geometry to DirectX LightwaveX - ActiveX control which will load, display, and animate LightWave scenes Limiter - Restricts object movement to prevent out of bounds motions LinearChk - Switch On/Off Linear of motion collectively Lip Service - Lip-sync and facial animation application LitReflections - Fade out reflections in shadows Load From Scene - Load in objects from a LightWave Scene file, maintaining the position, rotation and scale Lock & Key - Dynamic Parenting of objects on a frame-by-frame basis LogoWizard - Animation scene files with variable logo fly-in paths and effects Long Lunch - Modeler plugin to extend your lunch hour LoopMaster - Takes a motion file and outputs and offset file LScript - Upgrades for Lightwave's LScript interface Lume Landscape - Three shaders for creating realistic landscapes Lume Light - Lighting effects for natural environments Lume Matter - Metal, glass and edge shader collection Lume Tools - Natural Shader Collection Lume Water - Realistic water effects and shaders Lume Workbench - Tool Collection. Wrap, Distory, Bump and Image filter LuminoSpectram - Adds luminous spectral colouration to surface LW Stripe - Divide the rendering of single frames across multiple processors LW to DirectX Converter - Lightwave to Direct X converter LW2RIB - Converts Lightwave scenes to RIB or Renderman format LW2VRML - Lightwave to VRML Object Converter LWO Project - Supports administration of models being comprised by multiple parts LWO-CONV - Corrects point order between 2 objects. Useful for Morphing/PuppetMaster/Morph Gizmo LWOB - Stand-alone that produces a detailed description of an object including geometry and multiple surface characteristics lwoExport - Export Lightwave objects from Maya LWOImp - Lightwave object importer for 3DSMax LWSterek - Cloning utility that takes one object as a template and provides interations with randomized parameters LWVDR Virtual Darkroom - Simulates photographic capture of renderings lwwf2avi and lwwf2anim - Converts LightWave wireframe previews into native-format animation files MacRock - Generates a variety of rock objects MacroForm - Modelling construction and deformation tool collection Use rails to deform objects Magpie (Pro) - Lip-sync editor. Writes out .giz files for Morph Gizmo MakeObject - Creates poles primatives, and a variety of notched lines Mandelbrot Shader - Generates the Mandelbrot set on a surface Manual Sort - Manually sort and organize item lists in Layout MCL Line - Generates simple stright lines on surfaces with parameters (color, size, angle and offset) MCL Parent - Animate hierarchy of objects. Parenting system with translation, rotation, scale and turbulence controls MCL Plum - Animated ripples. Displacement and shader components MCL Special Buffer Saver - Uses internal Lightwave Special Buffers to save alpha masks from diffrent surfaces to separate *.tga files MCL Surface - Surface displacement and motion tracking. Constrain objects to surface and deformation by object MCL Surface Enveloper - Allows enveloping of many surface parameters MegaLight - Advanced lighting shader Merge Trigon - Merges triangles into quads Meshpaint - 3d Painting (external editor) MetaGroove - Modeler plugin that creates grooves and folds in a mesh Metamation - Updated version (way faster) of the stock displacement plug-in MidiMotion - Midi controller for Layout MimicMotion - Allows an item's motion to mimic selectable qualities of another Mirror - Have an item "mirror" another item's motion Mirror Bones - Mirror bones. Great for setting up skeletons MirrorMerge - Mirrors and object and merges/cleans up the shared areas ModelerVoxels - Create hypervoxel-like geometry in Modeler MorphMaker - Assists in building morph targets MorphPointAlign - Allows the user to save a point selection then restore it Mot Exchange - Exchange bone motions between objects Motilope - Will take a motion file, extract one of the tracks and save it as an envelope Motion Designer - Displacement. transforms the polygons in an object based on an elastic body model to simulate the effects of wind, gravity, object movement or collision Motion Edit - External editing and manipulation of motion files Motion Gang - Manipulate motion capture data and apply to models Motion Inverter - Invert selected channels in a Lightwave motion file Motion Pack - Cyclist, Serpent, Follower, Oscillator and Gravity in Plugin Collection MotionCapture TRC File Conversion - Converts TRC mocap files to Lightwave MotionDump XDD - Generic motion dump plugin Move and Rotate and Scale (Center) - Numeric movement, rotation and scaling Move by 2 Points - Creates arrays of objects based on the distance between two sets of selected points Move Point in Polygon - Position a point on the same plane as a selected polygon MQ - Allows multiple-object loads in Layout MSpot - Alters an object's geometry based on a number of factors specified by the user Multi Layer+ - Allows more than 10 layers in Modeler Multi Parent - Multi-object or light parenting and dissolves Multibevel - Makes performing multiple bevels easier MultiMorph - Creates and sets up a scene with a multiple target morph animation MultiPolygonMaker - Similar to a point extrude but with more control Multislice - Slices up an object (more like subdivides) or a selected poly Multiweld - Points will be welded based on selection Murky Water - Applies shading and reduces specularity based on altitude below sea level n_poly - Seems to make stars shapes and such Natural Shaders - Color, Transparency and Underwater shaders Nature FX - Moving water, wakes, volumetric clouds and other aquatic effects NextLayer - Takes the select object and moves it onto the next available layer NoiseMaster - Image filter creates noise in renderings Non Planar's - Allows you to select non-planar polys based on several percentage ranges at once NsChSurf - Allows you to view your current selection through the ogl window NsFileReq - Global File Requester Plugin NsLastSelect - History for selections in Modeler NsMemAply - Appears to join objects based on point selections NsMorph - Allows morphing between defined layers NsNumericPanel - Move (offset) an object using numerics NsObjectMerge - Loads scene objects into Modeler NsPointSonar - Finds points sharing the same space NsPopUpMenu - Customizable popup menus for Modeler NsRelateItem - Pseudo mother-child relations NsRotate - Numeric rotation around definable center on axis at custom angle NsUtilSrv - Global Utility Server Plugin Null4Thought - Removes shadow options from nulls and dissolved objects NumPnt - Inspire modeler plug in for setting points by the value Object History - Object file format that allows you to save multiple versions or an objects history Object replacement Server (ORS) - Object replacement system for animation and effects Object Setting - Allows you to modify sequences or solo objects by a variety of criteria ObjectMan - Programmatic interface to the LightWave 3D Object File format ObjectMatte - Saves off alpha information on an object by object basis ObjectSwarm - Creates a scene file with clones of the chosen objects ObjReplace_hareVersion - Sequential Object Replacement Oblique Strategies - Script that spouts random bits of advice On-the-Fly - Creates flying logo animations Oxy_Dust - Snow/Dust Shader Script P to RGB - Pantone to RGB calculator P.A. - Rendering continuity checker P_Bone iLayout-motion-plugin - Replacement for Parent Bone
Секция 1 из 2 - Предыдущая - Следующая
Вернуться в раздел "Компьютерная графика" - Обсудить эту статью на Форуме |
Главная - Поиск по сайту - О проекте - Форум - Обратная связь |