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Адрес в Internet:
3DFAQ: http://members.xoom.com/brait/faq/3dfaq105.zip - 137Kb
3DTUTOR: http://members.xoom.com/brait/faq/3dtut105.zip - 135Kb
Копии файлов:
www.saunalahti.fi/~nurbs/surender/info/3d_alex_grishanov_faq_v1_05.zip
www.saunalahti.fi/~nurbs/surender/info/3d_alex_grishanov_tutor_v1_05.zip
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3D Equalizer - 3D motion tracking application with Lightwave export
3DWin - 3D object conversion utility
4DPaint - External 3D Paint application with Lightwave support
a-bone - Creates a bone structure within Modeler that builds
control handles
A.R.I. - Image filter creates (controllable) random splotches
of noise
Absolute - Moves the combined center of all polygons in the
foreground layer(s) to an absolute location
Absolute Motion - Saves a motion file with the object's ABSOLUTE position
in the scene
Acid - A shader allowing you to change a surface's texture
and bump mapping based on effectors
ActionCatalog - Lets you build a series of actions (scaling, rotation,
etc.), save and recall/redo them at a later date
Add Parent for Objects and Lights - Allows global parenting of objects
and/or lights to nulls and saves scenefiles
Adjust Point - Rearranging points for making Morph Targets
Advanced Gradient Controller - Animatable gradients with previewing
interface
Align Points - Align selected points on multiple axis
Along By Two Points - Create new points in between a selected pair
Alph - Lets you use procedurals as alphas for images and
vice versa
Alpha Clip - Intended to internally anti-alias game sprites (not
against the background)
Alter on Selection Center - Select an object or part of an object,
then center, stretch, scale and/or rotate that
selection based on it's bounding box center
Angle/Distance Between Points - Reports the absolute angle defined
by three selected points
Anim-Pack - Five plugins to aid animated movement
Animated Boolean - Will perform animated boolean operations
Animation Saver for NIFF - Saves animation data to the NIFF format
of the Nintendo 64
Animation Saver for PlayStation - Saves animation data in Sony
PlayStation format
Anime - Cell Shader
Anvil - Fresnel shader without mathematical interface
Applique - Stand-alone that uses a greyscale to build a
contoured model, flat morph target. Supports LOD
Aqua-Pack - Realistic water plugins for rendering, surf, animation etc.
Area/Volume - Calculates the surface area and volume of the object
in the foreground layer
Attached Point Selector - Selects the points of a selected polygon
Aunts - Procedurally alters an item's position and rotation
Auto Load or Save - Load or save object sequences into specific
modeler layers
Auto Making Logo - Bevels and extrudes logos into object sequences
Auto Move or Auto Size - Does a best guess comparison and modification
of two layers
AutoFocus - Calculate the focal distance between two objects
at selected keyframes so that you can create rack
focus shots
Autom8 - Designed to speed up object conversion, modeling and
surfacing
AutoMirror - Mirror + merge the polygons on the left side of
the X axis to the right side
AVILoad - Load and use AVI sequences within Layout
AVIloader - An Lscript-based AVI loading plugin
BackUpper - Backs up current project including undos and all layers
Bang - Simulates a small explosion with particles
Bang Shader - Shader for the particle displacement shader Bang!
Batch Paste - Pastes the contents of modeler's foreground layer
onto every model in a specific folder
Bc_BendTwist - FlexRod - Applies deformations to child object with
sloping functions
BC_Bri2Color - Substitutes surface brightness by tri-color gradation
Bc_ParallelRot - Allows rotation mirroring with factoring and
unaffected parenting
Bc_SplineDresser - Spline deformation in Layout
Bc_SplineRod - Stretch, Shear, Bend, Twist and Taper by using
child objects which are interpolated by spline curve
Bendy Points - Displacement map tool intended for character animation
Bendy Things - Uses point collections that are able to affect
another object when manipulated
beSkin - Softbody Maya animation to LightWave
Bevel Circle - Allows you to bevel multiple smooth segments
Bevelittle - SmoothShiftlittle - Hotkey-based Beveling or SmoothShifting
BG Conform Plus - Moves selected foreground points to the coordinates
of the closest background point
Bijoux - View rendered frames in movie format without exporting
to video
Blend Objects - Create intermediate objects by blending the coordinate
value
Blink - Automates irregular but periodic motion
Blinker - Surface Shader plug-in that will blink a surface
parameter on and off at regular intervals
Blinker_ls - Blink the Luminous and Diffuse On and Off for a set range
Bloomer - Simulates camera bloom casued by very shiny surfaces
Blotch - Sticks a coloured spot on a surface
Blowup/Shatter - Shatters an object and applies dynamics to produce
an explosion
Blur Calculator - Calculate how much motion blur to apply in the
camera panel
Bman's FresnelShader - This Surface Shader plugin helps simulate
the fresnel effect
Bocacer - Allows manipulation of special, reflection or
transparency buffers
Bone Light Filler - Plants bones or lights to the position of points
which have been assigned names with the PointSelector
BoneToggle - Toggle bones active or off
Bounce - Dynamics simulator including gravity, velocity,
simple collision and more
Bounding Box - Replacement for the standard Bounding Box plugin
Boxes - Creates Boxes
Bradford - An advanced matte shader
Brick and Lunar - Brick and Moon Shaders
Bubbles - Places bubbles (spheres) at the positions of all
points in the foreground layer
Calcium - Something to do with SkeletonMaker and Bones
Calculate DOF Envelope - Create DOF envelopes using multiple nulls
CDROM Shader - Radial gradient shader
Center_Merge_Point - Merge all points to the centre point of selections
Centerme - Center an item between others
CenterScale.ls - Scales selected points or polygons from their centers
CenterStretch.ls - Stretches selected points or polygons along a axis
from their centers
CenterTools - Various centering functions
CGFluid - CgSplash - Displacement plugin for realistic fluid surfaces
and splashes
Change Point Order - Changes point order by axis. For use with Lightswarm
Change Surface - Changes surfaces in modeler based on polygon selection
Chinese.p - Supports using Chinese characters within Lightwave
Clonez - Copy an object to multiple positions and apply
rotation and scaling
Cluster Buster - Creation of particle clusters around selected points
Cluster Tools - Load and save point selections
Coating - Simulates the buildup of dust and snow
Collapse - Translates a series of selected points to an average
coord
Color Gradient - Alters object surface to smooth gradient between
two colours
Color256 - Convert images to 256 colors
Colorband - Create up to 5 color bands on surface
ColorMixer - Assists enveloping surface colors
ColorTweak - Color Correction Image filter plugin
Con Motion - Utility to synchronize character movements, repeat
specific sequences (walking, running), character
registration
Confusion - Renders depth of field circle of confusion maps
ConLZP - Allows "LazyPoint"-like behaviour, but with more control
Cool Coordinate System - Designed for making curved objects like
springs, wire globes and organics
Cool Modeling - Interactive NURBS modeling assistant
Cool Subdivision - Simple and useful tool for subdivision of polygons
CopyfromBG - Copy selection from the background layer
CornerPoints - No Description available!
CPPP - Copy and Paste Plus. Copy one objects keys to another
Crean Up - Cleans up models. Selectable functions to merge and/or
delete common model errors
Create HeaderFile - Creates Header files for LW Panels (programming)
Create_Randomizing_Envelopes - Creates randomized envelopes with a
selection of restrictions and controls
Creature Creator - Combine body parts to make up unique creatures
Crossroads - Object format converter that exports geometry as quads
CTBFtoy - Surface shader based on cellular texture basis functions
Curve To Motion - Uses shape of curve to generate motion over varying
keyframes
DAB - Surface Ray-Painting. Painterly effects, post-rendering
convolutions, brushes
Dangle - Automatically animates dangling chains, ropes, and cables
DarkTree Textures - Algorithmic texture generator. Stand-alone
application makes animated sequences
Daylite - Ambient Daylight shader
DeActivate Bones - De-activates bones via a plug-in
Decimate - Polygon reduction
Decimate 2 - Polygon reduction plugin with GUI and interactive controls
Defocus Dei - Depth of Field Generator
Deformation Lattice - Uses a lattice to deform objects in layout
Animate an object through warped space or animate
the warp over the object
DelFrames - Delete every keyframe in scene within a range
Demscape - USGS DEM ==> Lightwave translator and optimization
Depth of Field Toy - Play with different Depth of Field settings
and see how they're related to one another
Desaturation Fog - Objects become less saturated with distance
DeSelect.ls - Deselect Polygons based on direction
DeselectPoints - Hotkey Lscript deselects selected points
Detect Edge - Detects harsh edges in a rendering, generates masks
Detonate - Simplifies the task to blow up objects
DG-GD Color Translator - English name to RGB and HEX color translator
Diffuse - Gas-like diffusion of particles over time
Directional Select - Selects polygons facing a particular direction
(up, down, left, right, back, front), and optionally
gives them a new surface name
DirtyReyes - Creates a "weathered" look on objects by dirtying
them up a bit
DirtyUp - Dust, snow, soot, scratches, bumps, rust to surface
objects
Displace Me 2.0 - Displacement mapping plugins that operate within Modeler
Dissolver - Dissolver will show or hide group of objects by
dissolving. Cut rendering time when doing tests
Distance.ls - Measure distance between any 2 Objects,Lights or Camera
Distance2Envelope - Stretches and Envelope to travel the distance
between objects
DistDissolve - Dissolve out an object as it gets too close to camera
for reasonable renders
Divide Polygon - Divides a polygon to incorporate another point
DivideCopy - Separate the polygons sharing points
DOF Blur - Null-controlled depth of field simulation
Dr. Gradient - Gradient surface shader
Drop Shadow - Simple 2D blurred shadows
DSpot - Alters an object's geometry based on a number of
factors specified by the user
DXF CONV - DOS command to convert Caligari Truespace's DXF
output to something readable
DXF Export - DXF Export function
EasyPoly - Can't figure it out! Please fill this in!
Eclipt! - Creates elliptical orbits for virtual suns
Edge Cutter - Cuts an object based on vertex selection
Edge Detect - Makes it easier to find holes in polygon meshes in modeler
Edge Opener - Duplicates points selected on mesh and cuts joined polygons
Elefont - Interactive text creation from TTF fonts with DXF export
Enviro - Makes QTVR maps, also spherical, cubical, and orthogonal
views of your scene
Enzyme Shaders - Shader collection. Kind of reminds me of the
Forge/Essence stuff for Imagine
Estimate Time to Completion - Pixel-filter that calculates render times
ETR - Rendering calculator and countdown timer
Expressions - Control the motion of an object based any other
object's actions
Extender+ - Extrudes a series of points with selectable surface
name, direction, inset, shift and capping
ExtractAudio - Audio waveform driver for motion and envelopes
ExtractLights - Extract lighting setup and parented objects from a scene
FaceCam - Aligns planes to Camera. Useful for explosions and such
FaceObject - Targeting without using IK
Fade - Uses a control object that creates a bizarre interference
over all the surfaces in the scene
FadeTrans - Use magnets, locks and other controls to modify geometry
FDA - Image filter for brightness and contrast with envelopes
Fiber Factory - Hair and Fiber rendering and modeling
File Herder - Utilities for renaming and renumbering sequences of files
Film Grain - Add grain to rendered images, making it possible to
match existing film stock
Filmbox - Motion Capture, matchmove and animation tools
Filmlidosue Noise Color - Image filter that creates coloured noise
Filmlikosue Line Noise - Image filter that creates lines of noise
Find an Objects Center - Calculates the coordinates for the objects
center point
FishEye - Image filter that creates a fish-eye effect on the
rendered image
FlareMaster - Creates scenes with flares based on t he points in
the active layers
Flexor - Allows smooth, dynamic bending of objects
Focal Distance - Creates envelope of the distance between the Camera
and any object
Foundry (lite and pro) - Control over replication, distribution, and
deformation of user defined objects over a user
defined surface or a portion of a surface. Alignment,
Morphing, Animation
Fractalizer - Shader for advanced fractal noise
FractalPro - Fractal and animation sequencing with ability to
generate LW objects
Fractals - Creates fractal shapes from scratch or based on the
foreground model
Fresnel Shader - For simulating Fresnel-like effects
Fun Key - Monkey 2 driver/plugin for Lightwave
Furrify - Image Filter plug-in adds 3D fuzz to surface
Futz - Tweaks a motion file on any channel by replacing or
offsetting. Ranges etc.
FX_Mouton - Diffuse Lighting Shader
FX_Transparent - Diffuse transparency shader
FX_Tuya - Specular shader with custom effects
FX_Velvet - Velvet surfacing shader
FXtreme (Pro) - Hierarchical deformation tools for custom mesh
deformation effects
FXWave - Multilayer image processing plugin (S-Wave & Off-Wave
plugins adds for fx-wave)
Gaffer - Advanced shading, lighting and compositing
GD Backdrop Shader - Gives an object the colour of the scene's
backdrop gradient. This allows you to "hide" objects
GD Fog Shader - Uses null objects to control the start, end and
colour of fog applied on a surface by surface basis
GD Lock'n'Release - Locks the motion of an object for a number of frames
GD Motion Gadget - Morph from one motion to another, either using fixed
weights or a null object to control the morph
GD Rotation Replacement - Replaces an object depending on the angle
between the object, a reference object and the camera
Gears - Builds gears with user defined radii and tooth count
Genesis VFX - Particle effects, lens flares, lightning, gas clouds,
electricity, smoke, liquid, glows etc.
GeoBrowse - Object viewer
Glass Thickener - Shader to help properly render glass
Glass Work - Changes geometry to better replicate glass
Goo - Displacement map Plugin that lets you "Melt" or "Ooze"
a model
Grant's File Separator - For separating a large file into user-specified
size chunks
Grant's PointSelector - Selects the points on a surface or highlighted
polygon(s)
Grant's RecordMotion - For recording the resulting motion of any item
in a scene
Grant's ReverseMotion - For reversing the keyframe timing and values
of motion/envelope files
Grant's SurfaceRandomizer - For applying a sequence-like set of
surfaces randomly to an object
Grant's ViewEdges - Clearer display of polygon edges in Open GL preview
Grants' Centering Plugin - Centers selected points or polys on an axis
GravCalc - Calculates an objects position as it falls according
to acceleration
GrayScalePlus - Image Filter plug-in. Gray scale image with the
option of changing the white to a RGB color
Grime - Dirties up surfaces
Grit - Dirties objects (hence the name Grit ;-)
Grouper - Create your own plugin prefixes, like the "LW_" prefix,
and assign them to plugins in both Layout and Modeler
Put your most used plugins at the top of the list
Grow.ls - Animated Rail Extrude
Guardian - Allows an object to have up to five parents over time
Heads-up Display (HUD) - Image filter that creates a definable HUD
with artificial horizon
Heat Press - Uses one object to deform the geometry of another
Hide and Seek - Hide and unhide surfaces based on various selection options
HSVBoost - Surface shader allowing hue, saturation, and value
manipulation
Hypervoxels 2.0 - Advanced volumetric rendering effects
IFW Textures - Shader Collection
Illustrator Import - Load Illustrator or EPS files into Modeler
Image Filter Script - Gives user ability to customize pixel-filter passes
Image Processor - Image Filter. 9 pre-defined effects (soften,
emboss...) or develop your own
ImageGun - Front projection mapping shader
Impact! - Collision detection, spring, bounce, gravity, drag dynamics
Impressions - Take points in the active foreground layer and move
them in a user-specified manner until they collide with
the nearest poly in the background layers
Inertia - Provides the information needed to extend a current
motion additional keyframes based on its previous motion
Infrared Vision - Knockoff of the nightvision plugin that's included
with LW, but gives you more control
Interactive View for SGI - Object and Scene conversion including
textures and lights
InventorSave - Save objects in Inventor 2.0 or VRML 1.0
InventorView - View colored and shaded objects in Modeler
InvertFGLay - Invert front layers in Modeler
IPC Toolz - Communication between Layout and Modeler via IPC
IRename - Bulk renaming for elements within a scenefile
Iris - Seamless fractal noise texture generator
Item Information Display - Lets you pull up detailed statistics and
location of Objects, Lights and the Camera
James K. Polk Plugin Collection - Plugins Collection. From surface
shaders to cyclist-like motion plugs with many
specialized functions
Joiner - Creates windows and other objects with frames
Jolt! - Item Motion Plugin. Simulates impact vibrations
Jolt_S - Item Motion Plugin. Jolt over time etc
K3D-GL - Lightwave object viewer with lots of options and modes
Key Edit - Alternative External Motion Graph Editor
KeyFramer - Places keyframes for every desired offset of keys
for objects or the camera
KeyPro - Editor for Lightwave Scenes. Copy, paste scale and
move scene elements
Kill Keys - Kills all keys except those at frame 0
KuruSurfaces - Surface manipulation in Modeler
KW Edge Smoother - Adds geometry to the edges of an object. A variety
of options
KW PolySelector - Select polygons based on angle from present selection
KW RotSupporter - Set up a position list (history) for an object's rotation
KW Spread - Allows wrapping of several objects. Useful for creating
hair
KW-BoneDFS - Bone deformation system
KW-BoneSetter - Global bone attribute modification
Lampy - Translucency surface shader
Landscape Colorizer - Color an object based on slope and altitude
Landscape Transparency - Allows you to build up "layers" of objects
each with their own textures
LayerSort - Organizes your layers when they're messy
Lazy Motion - Lags the motion of an object in reference to another
Lazy Point Z - Points further from the center of the object react slower
LD_Fresnel - Advanced fresnel effect shader
LD_Tools - Numeric functions for Inspire 3D's modeler
Lens - Corrects or adds lens distortions to LW imagery
Letterbox Image Filter - Will add black letterboxes at the top and
bottom of your final image using a given ratio
Level of Detail - Level of Detail object replacement based on camera
distance
LifeForms - Character movement tool for 3D character animation
with LightWave import/export
Light Editor - Easy selection and editing of lighting and flare properties
Light Setting - Saves point in layer to lightswarm scene
LightNet - Network Rendering Replacement
LightSave_Load - Save and load a light with it's Flare settings and/or
motion settings
Lightscape - Radiosity solution with Lightwave import/export
LightShaders - Fractal noise based surface shaders
Lightsort - Sort your lights, bones and objects
Lightwave Config Tool - Allows you to easily edit your lw.cfg file
Lightwave to DirectX 3D Convertor - Exports 3D Geometry to DirectX
LightwaveX - ActiveX control which will load, display, and animate
LightWave scenes
Limiter - Restricts object movement to prevent out of bounds motions
LinearChk - Switch On/Off Linear of motion collectively
Lip Service - Lip-sync and facial animation application
LitReflections - Fade out reflections in shadows
Load From Scene - Load in objects from a LightWave Scene file, maintaining
the position, rotation and scale
Lock & Key - Dynamic Parenting of objects on a frame-by-frame basis
LogoWizard - Animation scene files with variable logo fly-in paths
and effects
Long Lunch - Modeler plugin to extend your lunch hour
LoopMaster - Takes a motion file and outputs and offset file
LScript - Upgrades for Lightwave's LScript interface
Lume Landscape - Three shaders for creating realistic landscapes
Lume Light - Lighting effects for natural environments
Lume Matter - Metal, glass and edge shader collection
Lume Tools - Natural Shader Collection
Lume Water - Realistic water effects and shaders
Lume Workbench - Tool Collection. Wrap, Distory, Bump and Image filter
LuminoSpectram - Adds luminous spectral colouration to surface
LW Stripe - Divide the rendering of single frames across multiple
processors
LW to DirectX Converter - Lightwave to Direct X converter
LW2RIB - Converts Lightwave scenes to RIB or Renderman format
LW2VRML - Lightwave to VRML Object Converter
LWO Project - Supports administration of models being comprised by
multiple parts
LWO-CONV - Corrects point order between 2 objects. Useful for
Morphing/PuppetMaster/Morph Gizmo
LWOB - Stand-alone that produces a detailed description of
an object including geometry and multiple surface
characteristics
lwoExport - Export Lightwave objects from Maya
LWOImp - Lightwave object importer for 3DSMax
LWSterek - Cloning utility that takes one object as a template
and provides interations with randomized parameters
LWVDR Virtual Darkroom - Simulates photographic capture of renderings
lwwf2avi and lwwf2anim - Converts LightWave wireframe previews into
native-format animation files
MacRock - Generates a variety of rock objects
MacroForm - Modelling construction and deformation tool collection
Use rails to deform objects
Magpie (Pro) - Lip-sync editor. Writes out .giz files for Morph Gizmo
MakeObject - Creates poles primatives, and a variety of notched lines
Mandelbrot Shader - Generates the Mandelbrot set on a surface
Manual Sort - Manually sort and organize item lists in Layout
MCL Line - Generates simple stright lines on surfaces with parameters
(color, size, angle and offset)
MCL Parent - Animate hierarchy of objects. Parenting system with
translation, rotation, scale and turbulence controls
MCL Plum - Animated ripples. Displacement and shader components
MCL Special Buffer Saver - Uses internal Lightwave Special Buffers to
save alpha masks from diffrent surfaces to separate
*.tga files
MCL Surface - Surface displacement and motion tracking. Constrain
objects to surface and deformation by object
MCL Surface Enveloper - Allows enveloping of many surface parameters
MegaLight - Advanced lighting shader
Merge Trigon - Merges triangles into quads
Meshpaint - 3d Painting (external editor)
MetaGroove - Modeler plugin that creates grooves and folds in a mesh
Metamation - Updated version (way faster) of the stock displacement
plug-in
MidiMotion - Midi controller for Layout
MimicMotion - Allows an item's motion to mimic selectable qualities
of another
Mirror - Have an item "mirror" another item's motion
Mirror Bones - Mirror bones. Great for setting up skeletons
MirrorMerge - Mirrors and object and merges/cleans up the shared areas
ModelerVoxels - Create hypervoxel-like geometry in Modeler
MorphMaker - Assists in building morph targets
MorphPointAlign - Allows the user to save a point selection then restore it
Mot Exchange - Exchange bone motions between objects
Motilope - Will take a motion file, extract one of the tracks and save
it as an envelope
Motion Designer - Displacement. transforms the polygons in an object based
on an elastic body model to simulate the effects of wind,
gravity, object movement or collision
Motion Edit - External editing and manipulation of motion files
Motion Gang - Manipulate motion capture data and apply to models
Motion Inverter - Invert selected channels in a Lightwave motion file
Motion Pack - Cyclist, Serpent, Follower, Oscillator and Gravity in
Plugin Collection
MotionCapture TRC File Conversion - Converts TRC mocap files to Lightwave
MotionDump XDD - Generic motion dump plugin
Move and Rotate and Scale (Center) - Numeric movement, rotation and scaling
Move by 2 Points - Creates arrays of objects based on the distance between
two sets of selected points
Move Point in Polygon - Position a point on the same plane as a selected
polygon
MQ - Allows multiple-object loads in Layout
MSpot - Alters an object's geometry based on a number of factors
specified by the user
Multi Layer+ - Allows more than 10 layers in Modeler
Multi Parent - Multi-object or light parenting and dissolves
Multibevel - Makes performing multiple bevels easier
MultiMorph - Creates and sets up a scene with a multiple target morph
animation
MultiPolygonMaker - Similar to a point extrude but with more control
Multislice - Slices up an object (more like subdivides) or a selected
poly
Multiweld - Points will be welded based on selection
Murky Water - Applies shading and reduces specularity based on altitude
below sea level
n_poly - Seems to make stars shapes and such
Natural Shaders - Color, Transparency and Underwater shaders
Nature FX - Moving water, wakes, volumetric clouds and other aquatic
effects
NextLayer - Takes the select object and moves it onto the next
available layer
NoiseMaster - Image filter creates noise in renderings
Non Planar's - Allows you to select non-planar polys based on several
percentage ranges at once
NsChSurf - Allows you to view your current selection through the
ogl window
NsFileReq - Global File Requester Plugin
NsLastSelect - History for selections in Modeler
NsMemAply - Appears to join objects based on point selections
NsMorph - Allows morphing between defined layers
NsNumericPanel - Move (offset) an object using numerics
NsObjectMerge - Loads scene objects into Modeler
NsPointSonar - Finds points sharing the same space
NsPopUpMenu - Customizable popup menus for Modeler
NsRelateItem - Pseudo mother-child relations
NsRotate - Numeric rotation around definable center on axis at
custom angle
NsUtilSrv - Global Utility Server Plugin
Null4Thought - Removes shadow options from nulls and dissolved objects
NumPnt - Inspire modeler plug in for setting points by the value
Object History - Object file format that allows you to save multiple
versions or an objects history
Object replacement Server (ORS) - Object replacement system for animation
and effects
Object Setting - Allows you to modify sequences or solo objects by a
variety of criteria
ObjectMan - Programmatic interface to the LightWave 3D Object File
format
ObjectMatte - Saves off alpha information on an object by object basis
ObjectSwarm - Creates a scene file with clones of the chosen objects
ObjReplace_hareVersion - Sequential Object Replacement
Oblique Strategies - Script that spouts random bits of advice
On-the-Fly - Creates flying logo animations
Oxy_Dust - Snow/Dust Shader Script
P to RGB - Pantone to RGB calculator
P.A. - Rendering continuity checker
P_Bone iLayout-motion-plugin - Replacement for Parent Bone
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